2016 has been a tragic year for some and an amazing one for others, this also happens to be the case for the world of gaming. Whilst there have been many great achievements and releases in the industry, there have also been many moments in which I simply wanted to break down and cry. In this article, I recount the latter; my most disappointing gaming moments of 2016.

#5 – Nosgoth’s Early Grave

Image result for nosgoth wallpaperIf you don’t know what Nosgoth is (or rather was), I’m afraid you won’t have the pleasure of enjoying it anymore, reader. Nosgoth was a free-to-play game and a spiritual successor to the Legacy of Kain series. Set in the titular world of Nosgoth, where humans were put into slavery by vampires and decided to rebel. As a result, the game offered grim and diverse environments.

Players were put in the skin of one of 5 menacing vampires, or in the shoes of one of 6 of human warriors, and were then set off against each other in groups of four. The game was very unique in that humans and vampires had completely different playstyles, where humans had to keep together and defend themselves and the vampires had to hunt and separate the humans from the group. This difference in playstyle offered a never ending supply of team-oriented slaughter (fun slaughter!).

Sadly the publishers, Square Enix, decided that Nosgoth “hasn’t grown enough to sustain operations” and shut it down on May 31st 2016.

#4 – The Division

Image result for the division release dateI’m going to say up front that I actually like The Division, I got to play it on a Steam free weekend a week or two ago and greatly enjoyed my time with it. Until March 2016, this game was probably the most hyped thing in the gaming community, but after its release, interest sharply fell and The Division was left with mixed reviews.

Personally, I think the game was really good and I felt like it didn’t treat me like a child, which I am used to from most video games. You see reader, I feel most video games either wrap you in bubblewrap and send you off to play in a pillow fort, or throw you into a vat of venomous scorpions with nothing but a spoon to defend yourself with. With this being the case, I took great joy in The Division’s challenging, yet playable, difficulty.

I think the reason this game lands in 2016’s most disappointing gaming moments is due to the fact that it was so greatly hyped by the community. To said hype, the developers responded by adding more promises which they, of course, never fulfilled. Add to the previous factors the fact that the E3 showcase could be basically considered fraud and you get this mess. In short, the developers shot themselves in the leg with a shotgun, then promptly shot their other leg in solidarity (metaphorically, of course).

#3 – The CoD Franchise

Image result for infinite warfare wallpaper“Did I ever tell you the definition of insanity? Insanity is… doing the exact same fucking thing over and over again and expecting shit to change. That is crazy.” This quote from 2012’s Far Cry 3 perfectly describes Call of Duty’s fall from grace. The game franchise has been steadily declining in the recent years and this year I feel it hit the rock bottom. Just for fun I decided to Google how many people played Call of Duty: Infinite Warfare. The daily average of players for the last 30 days is a whopping 2558.6 players.

Now this entry on the list isn’t here because of the newest Call of Duty game. After all, this list is about disappointing gaming moments and we all knew it was going to be an absolute failure (to put it lightly) from the second it was announced, so it wasn’t much of a disappointment. This entry is a lament to the greatness that once used to be Call of Duty. I think 2016 is the year we all realised that CoD is not going to recover from its current state. Call of Duty is a horse with a with a broken leg… it’s time to put it out of its misery.

#2 – Red Dead Redemption 2 Being Console Only

Image result for red dead redemption 2I admit that the moment Rockstar first teased Red Dead 2, I let out a screech resembling the noise teenage girls make at a Bieber concert. I swear to god almighty, I nearly fainted of excitement. However my excitement was quickly dimmed by the fact that the press release stated only PS4 and Xbox One. I know Rockstar’s history of hate to PC players, so it didn’t take long for me to get the message. But to be quite honest, after Rockstar released GTA V with open arms on PC a couple of years after its initial release, I thought this issue was settled. I think I was wrong.

I don’t understand the marketing strategy behind making a game console-only. Ostracizing what is arguably the biggest gaming platform doesn’t seem like a wise strategy. And to further my point, if it was a good strategy then why did Rockstar abandon it with GTA V?

My mind, in its overcaffeination and high efficiency, is starting to create elaborate conspiracy theories as to why that might be the case. Is it big oil companies who invested in Sony and Microsoft trying to make the PS4 and XBone more successful? Is it the lizard people who hate the invention of personal computers because it makes it easier to detect them? Is it the Illuminati? I advise you to put on your tinfoil hat, reader.

#1 – Fallout 4’s Release Cycle

Image result for Fallout 4Now, I realise Fallout 4 was controversial when it came out in 2015, but I always wait until the DLC cycle for the game ends before I pass judgement. I also realise DLC isn’t liked by everybody, but I think certain types of DLC, namely expansion packs, can save a game. I remember when Diablo 3’s Reaper of Souls came out and sold like hot buns on a December morning. Not only did it add a whole new act to the game, it added 10 extra levels, new tilesets, new equipment, and an endgame!

With that being said, Fallout 4’s DLC was nothing like Reaper of Souls. Players (note: I am one of those players) were infuriated when they realised a large part of Fallout 4’s gameplay relied on the settlement mode. I can’t blame them since it was promised beforehand that players wouldn’t be forced to use settlement mode if they didn’t want to. The story of Fallout 4 was, as a result of settlement mode, lacking. However, players still had hope since, as we all know, Bethesda is capable of releasing arguably the best DLC on the market, having released gems such as Fallout 3’s “The Pitt,” Fallout: New Vegas’sHonest Hearts” and “Lonesome Road,” and Skyrim’s “Dragonborn.”

Once again, the players were disappointed. The first DLC, “Automatron” was a small one hour quest which, as a reward for completing it, would allow you to create your own robot companions (in settlement mode). “Automatron” wasn’t really game-saving but it wasn’t bad either.

The second DLC, “Wasteland Workshop,” felt like a slap to my face. It was a small collection of items which were added to the before mentioned settlement mode. This faced massive backlash from the community and was crowned with the prestigious “Fuck you for scamming me!” comment from everyone who was stupid enough to buy the season pass (including me).

disappointing gaming momentsThe third DLC for Fallout 4, “Far Harbor,” was actually really good. To Bethesda’s determent, it showed that they are capable of producing something that isn’t disappointing. It returned to the classical Bethesda-style of storytelling. In “Far Harbor,” you could choose to side with the assholes, the bigger assholes, or the hippies. This meant you could make immoral choices in Fallout 4 (yay!), which players felt missed from the original game.

Then just as excitement was dying down the players were slapped again, twice this time! With the fourth and fifth DLCs being the exact same thing as the second, but with contraptions and vaults. By that time, this had already been available free of charge with mods.

The last DLC, “Nukaworld” was just bad. Not workshop bad. But still bad. The main concept added in this DLC is that you can now join and lead a raider gang, to which immediately a question pops into my mind: “Why wasn’t this in the original game?” The answer, I think, is money, because this DLC is highly overpriced. As a person who spent nearly 6 years waiting for this game, I am just disappointed. Especially knowing that Bethesda and Todd Howard are capable of producing masterpieces comparable to Mozart’s Requiem.

Do you agree with these disappointing gaming moments? Sound off in comments below or on social media and let us know!

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