The Valentine’s holiday came and went, but instead of chocolates and roses this year, I switched up the romance for screams and bloody battles in For Honor on Xbox One. After much anticipation, Ubisoft‘s new game has finally been let loose. I’ve managed to sink a bunch of hours into both the campaign and the multiplayer and here are my thoughts so far.

I won’t beat around the bush, the campaign is solid for a game that focuses majorly on its multiplayer. Although I’ve yet to complete it, the campaign has several spectacular moments and is voice-acted well in the cut scenes. The ‘villain’ is thoroughly intriguing, however, the other characters just seem to pass by. I’m just happy that a single player campaign was included, honestly. Good on Ubisoft for not completely throwing in the towel, even if the campaign had ended up being subpar.

For Honor features a linear campaign set in missions that let you battle across some of the multiplayer maps and campaign-specific areas. Some missions have interesting new mechanics that break up the combat which I found refreshing and fun, however, what there is of a story wraps up quickly and there are only around eighteen missions to be completed.

What I’m really excited to say is that co-op campaigns are a thing again! I know co-op never really left, but there’s been a considerable lack of co-op story campaigns in AAA games as of late. For Honor features great moments that gave me surprising amounts of nostalgia, sharing similarities to the Lord of The Rings: Return of the King co-op campaign.

The multiplayer in For Honor is phenomenal as long as you stay connected to the servers. You can battle in any of the five game modes, choosing from any of the nine classes right out of the gate. My only warning is to beware of ledges.

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There is no honor in For Honor.

One on one battles can be insanely intense and the larger battles really make you feel like part of an early century battlefield. The game uses perfect sound design to help generate this atmosphere with bone crunching and metal on metal clashes when weapons collide, both of which add to the game’s visual beauty.

For Honor‘s biggest issue is that developers take the easy way out and use peer-to-peer servers. They can happily pour money into their marketing and season pass, but in 2017, using peer-to-peer servers in a game where milliseconds can mean the difference between life or death is absolutely ludicrous. Even after several betas and still several weeks following its launch, the connection to the game can be atrocious, constantly dropping connection and even struggling to partner up with friends in the game.

For Honor could be one of the best games of the year if Ubisoft would sort out their issues and get dedicated servers. I highly recommend the game, just be ready to disconnect.

For Honor (2017)

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