Epic Games’ 3.0.0 patch for Fortnite was released a few days ago. Let’s take a look at everything included in the Season 3 update.

In Battle Royale, the Season 3 Battle Pass is now available. There are new outfits, more tiers, more loot, new skydiving FX, and lots more. Also in Battle Royale news, the mode will now run at 60 FPS on PlayStation 4, PlayStation 4 Pro, Xbox One, and Xbox One X. Epic Games has made a 30 FPS mode for those who prefer it.

In Save the World, players can now explore areas without using energy with a Hoverboard. There is also a new orchestral score from Logan composer Marco Beltrami and composer Pinar Toprak.

Coming to both Battle Royale and Save the World is the Hand Cannon. It comes in Epic and Legendary varieties, fires Heavy ammo and will be found in floor loot, treasure chests, and supply drops. You can check out its massive damage below.

There are building improvements in Battle Royale and Save the World including turbo building, which lets players toggle between primary fire and placing building pieces. Also helping with defensive structures is auto change materials, which allows players to switch to another material when current materials are depleted.

Looking to alleviate the frustration that comes with placement getting blocked, as well as certain objects getting destroyed during the building process while other objects get in the way, players can now build through stuff. The new and improved building system will let you build pretty much anywhere at anytime.

In Battle Royale, Epic has changed the network code so that cycling building pieces no longer have to go through the server. This should help the lag and unpredictability. The update should come to Save the World at a later date.


Here are the rest of the Fornite V.3.0.0 patch notes:


  • Major Improvements to Building
    • Players can now build structures just about anywhere, even through trees, rocks and cars.
      • This allows you more freedom when building (no more pesky trees stopping your ramps).
      • Structural support still works the same way — only terrain or other buildings will support your built structures, not objects you build through.
    • If you run out of materials while building, you’ll now automatically switch to the next material with available resources.
      • You can turn this feature off with the “Auto Material Change” option in the Game Settings menu.
    • You can now continuously place the selected building piece by holding down the Primary Fire button.
      • You can turn this feature off with the “Turbo Building” option in the Game Settings menu.
    • Battle Royale: Switching between building pieces is now much smoother, especially using console controls or under non-ideal network conditions.
  • New Orchestral Music Score!
    • The score was created by film composer Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (Krypton TV series, additional composition for the Justice League film, etc.). The hour long score was recorded in Nashville with an amazing orchestra.
    • Save the World: All music has been updated with an entirely new soundtrack.
    • Battle Royale: The Login, Launch, and Lobby menus have updated remixes from the new score.
  • Added Color Blind Option
    • This can be found in the new “Accessibility” tab in the game’s options.
    • There’s a strength indicator so that you can find a level that works best for you.
    • This feature is still in development. We’d love to hear your feedback, especially if you’re unable to find a level that makes the colors better for you.
  • Holding down the “Interact/Use” button when approaching a chest or downed ally will now automatically perform the action once in range.
    • This also works when reviving teammates.
  • Messaging now displays when party functionality has degraded due to server issues.
    • This includes being able to join parties and send invitations.
  • Easy Anti-Cheat protection added to Mac.
  • Improved the look & feel of the game window title bar, buttons and borders on Windows.

Bug Fixes

  • Fixed Auto-Run being cancelled when opening the map or inventory screens.
  • Inventory icons should no longer get stuck in a selected state after being dragged out of the inventory.
  • Improved CPU performance when activating overlaps, such as traps or triggers.
  • Optimized grass rendering to improve overall frame rate.
  • Fixed an issue where incorrect numbers could be shown if you enabled the “Show Net Stats” HUD option.

Known Issues

  • Microphones connected to controllers will be muted when changing any audio volume.


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